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VR problems with Post Processing in Unity 2019.1.0b5

Discussion in 'VR' started by Wintermute-, Mar 6, 2019.

  1. Wintermute-

    Wintermute-

    Joined:
    Sep 5, 2017
    Posts:
    53
    Yesterday we moved our VR project to 2019.1 and everything worked fine until we added the Post Processing StackV2 2.1.4. When we hit play, the camera freezes, but does not pause or show any errors. When the post processing is turned off it runs well again.

    We are using:

    Unity 2019.1.0b5

    Post Processing StackV2 2.1.4

    Deferred

    Multi pass

    Oculus integration version 1.35

    Standard render pipeline



    Everything worked well in Unity 2018.2.6f1
     
    Adam_Streck likes this.
  2. Adam_Streck

    Adam_Streck

    Joined:
    Jul 31, 2013
    Posts:
    26
    Still an issue with 2019.1.0f2 . Was not present in 2018.3.12f1 .

    Have you submitted a bug report?
     
  3. Hermesis

    Hermesis

    Joined:
    Apr 3, 2014
    Posts:
    7
    Same with 2019.1.1f1
     
  4. Bonkahe

    Bonkahe

    Joined:
    Jul 11, 2013
    Posts:
    14
    So I had some problems with that, any fix I have might not work in your project as I'm running lwrp, but it might be worth a shot, try forward rendering with single pass, that got me working, however there are a fair number of effects which don't work with vr in general, I believe anything having to do with depth or motion vectors, so like dof and obviously motion blur don't work, not entirely sure you would want either of those anyways lol.
     
  5. Tibor0991

    Tibor0991

    Joined:
    Dec 11, 2016
    Posts:
    27
    Disable "Render Directly to Camera Target" in the Post-Process Layer component, it's the source of these blank screen issues.
     
    ulaph and ROBYER1 like this.
  6. Digilithic

    Digilithic

    Joined:
    Nov 1, 2018
    Posts:
    15
    So... Post Processing in Unity 2019 is NOT working in Virtual Reality !?

    The PostProcessing in VR-Projects all worked well in Unity 2018. An Update to Unity 2019 made Post Processing not working correctly anymore. Main Issues are Ambient Occlusion and Depth of Field (screenshots).

    The Post Processing is there, but seems to be out of position. (Only in VR-mode)

    - not a matter of Post Processing Versions
    - not a matter of Project-Settings
    - not a matter of Preferences
    - not a matter of Rendering Path
    - not a matter of single-pass or multi-pass
    - according to other posts it seems to be not a matter if htc vive, hololens or oculus user (I am using the vive though)

    View attachment 463811 View attachment 463814

    I tested 7 different unity Versions, different settings and project-builds and PP-Versions:

    --> in the end it always came to the main issue of Unity 2019-Versions and only for VR !

    Any new leads or ideas?

    Best,
    Hexagonon
     
    PrabhakaranRajendran likes this.
  7. PrabhakaranRajendran

    PrabhakaranRajendran

    Joined:
    Sep 21, 2017
    Posts:
    5
    Same Problem with me, Getting the similar issue as stated above :(