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Question VR Physics Swords not colliding with each other

Discussion in 'VR' started by ydanboos, Jun 1, 2021.

  1. ydanboos

    ydanboos

    Joined:
    Aug 20, 2016
    Posts:
    5
    I'm trying to create a melee physics system and so far the swords are colliding just fine with the world static meshes, but when I try to collide two swords they go through each other.

    Screenshot 2021-06-01 092125.png

    I am using Continuous Dynamic collision for both and it still didn't fix the issue. I also tried to set one sword to have Continuous and the other sword to have Continuous Dynamic but that didn't work either.
    I also tried increasing the Default Max Depenetration Velocity but it didn't fix the issue either.
    Reducing the Fixed Timestep also didn't fix the issue.

    How do I solve this issue?

     
  2. ydanboos

    ydanboos

    Joined:
    Aug 20, 2016
    Posts:
    5
    Bump, still no idea how to fix it :(
     
  3. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,973
    I think this is because how your object pickup is setup. If you have the hands as parent objects it will force the rotation.