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VR occlusion mesh

Discussion in 'VR' started by tspk91, Oct 24, 2018.

  1. tspk91

    tspk91

    Joined:
    Nov 19, 2014
    Posts:
    131
    When playing in the editor with Oculus Rift active, I dont see any occlusion mesh (even in the frame debugger), though in the documentation it says that by default this is enabled automatically to save rendering time. Is this because the game view hides it in purpose or because it isnt actually automatic?
     
  2. markjanzen88

    markjanzen88

    Joined:
    May 31, 2017
    Posts:
    68
    From my experience you need to turn on occlusion culling and bake it for it to work in VR.