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VR noisy output from small objects

Discussion in 'AR/VR (XR) Discussion' started by Obikson, Jun 27, 2019.

  1. Obikson

    Obikson

    Joined:
    Sep 21, 2017
    Posts:
    8
    Hi I've imported SpeedTree model to Unity and done setup for OpenVR (HTC Vive)
    When rendered on PC viewport, all seems fine and nice, but in VR headset there are flickering artefacts from behind the branches and leafs that are in the distance (smaller) as you can see from video (link below)


    For better explanation see these images

    A


    https://imgur.com/d3NQ1nC
    B

    https://imgur.com/oWbbVXg
    I've tried to setup post processing with SMAA, 4x Multisampling ( + Quality Ultra), no LWRP (using build in rendering pipeline. Sinle pass and Linear color space