I am building a VR game using the new Meta XR SDK (previous Oculus Integration). I want the user to be able to press an object (using ray interaction), and get teleported to that location with a given rotation. Then I want to disable all form of movement either with controllers or hand tracking - the only movement possible should be physically moving around. I also want the player to be stuck to the same y-position level (and not fall due to gravity). To resume controller movement and hand teleportation I want the player to ray interact with another object. Any idea how I can do this?