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VR - How to render second Cam to monitor?

Discussion in 'Universal Render Pipeline' started by UnitDan, May 15, 2020.

  1. UnitDan

    UnitDan

    Joined:
    Feb 4, 2019
    Posts:
    11
    Hi.

    using Unity 2019.3.12f1, URP 7.3.1.

    I use 2 cams, first for vr, second for a ui like spectator view:

    1. cam is targeting: both eyes. I have to pick a Target Display (picked first, tryed second, tryed render texture instead...), actually i dont want to output the image to the mainscreen at all, just to the head mounted display.

    2. cam is tartgeting: None (Main Display). Tryed first and second display... But if it shows up on mainscreen the head mounted display is all black, otherwise I get the vr view on both displays and the second view is in nowhere.

    I never get it to the point where cam 1 is visualised on the headset screen and cam 2 on the Main Screen...

    What am I forgetting?

    Best
    Daniel
     
  2. abi17124

    abi17124

    Joined:
    Feb 16, 2020
    Posts:
    6
    Did you find a solution to this?
     
  3. mbarnes-mv

    mbarnes-mv

    Joined:
    Aug 21, 2019
    Posts:
    8
    Is the headset connected in Windows Extended Mode or (Nvidia) Direct Mode?
     
  4. UnitDan

    UnitDan

    Joined:
    Feb 4, 2019
    Posts:
    11
    I didnt try it any further, because of corona we switched form vr to a three monitor setup.