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Question VR eyetracking heatmap and playback

Discussion in 'VR' started by kcpilotguy, Feb 11, 2021.

  1. kcpilotguy

    kcpilotguy

    Joined:
    Feb 6, 2019
    Posts:
    5
    Hi,

    We have a research project we're doing where users go through a tunnel system and complete tasks. We're using a HTC Vive Eye Pro and built everything in unity. I'm trying to find a way to do heatmaps using the eyetracking data as well as play back the entire level the user played once the level is completed. If anyone knows how to do that, it'd be greatly appreciated.

    Thanks!
     
  2. unclebob301

    unclebob301

    Joined:
    Jan 29, 2014
    Posts:
    20
    Hi mate

    try COGNITIVE3D as a backend. Here is the simplified workflow.
    1. Slip in their SDK
    2. Configure their SDK to the VR implementation you are using
    3. Decide on a naming convention
    4. Apply meaningful naming to the assets in your scene
    5. Assign COGNITIVE3D scripts to the objects in the scene
    6. Upload your scene to their backend
    7. Run your scene locally
    8. Their sdk does all the heavy lifting - captures your data, heat maps, object events, whatever etc etc
    9. Go to your account on their their web based back end and re run any completed run through
    10. Get reports based on your naming
    https://cognitive3d.com/product/scene-explorer/

    Its the easiest by far although but you will need to buy licences etc,

    Cheers