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"[VR]EARLYUPDATE.XRUPDATE'S CPU USAGE INCREASES IF THE UNITY PLAYER ISN'T FOCUSED ON" related bug

Discussion in 'Editor & General Support' started by stevenwanhk, Jul 4, 2019.

  1. stevenwanhk

    stevenwanhk

    Joined:
    Jul 20, 2016
    Posts:
    105
    So we have the issue fixed in Unity 2018.3.10
    https://issuetracker.unity3d.com/is...10minutes-if-the-unity-player-isnt-focused-on

    I am using Unity 2018.3.14

    Here is what happened:
    https://drive.google.com/file/d/14sJOHhNObH_Jf6WMfRbJ0ttohBNMxRd5/view?usp=sharing

    When I unfocused the Unity window, there was no change to the CPU and GPU consumption, but once I minimized the window, the CPU and GPU consumption went up and the FPS went up from 45 to 90.

    This is what I have when I launch the game
    1.jpg

    When I minimize the window
    2.jpg

    I wonder why.
     
    Last edited: Jul 4, 2019
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