Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

VR Coaster - Bringing Mobile VR to real Roller Coasters

Discussion in 'Works In Progress - Archive' started by Gamesmold, Feb 24, 2015.

  1. Gamesmold

    Gamesmold

    Joined:
    Sep 6, 2011
    Posts:
    74
    Hello everyone,

    at first I was unsure if I should post this under "VR" or in the "works in progress" section.
    I hope I made the right choice to go here, as this is an ongoing project.

    You might have seen some of our early experiments on Youtube or on our website www.vrcoaster.com.
    After one year of researching the combination of VR with real roller coasters, we've now revealed our patented commercial concept that will make this whole thing viable for a robust worldwide implementation. It mainly targets mobile VR devices and solves pretty much all of the common issues that usually came with public VR installations.

    Check out our new video for the details:



    Here's also a visual explanation of the whole concept:




    It's entirely based on Unity 3D and at the moment, we are focussing on the Gear VR. Developing for this device is great fun and it's really impressive what you can do on this hardware, even if it's "only" mobile.
    As we're concentrating on mobile hardware, we have also created all our 3D assets in a way that is suitable for mobile platforms. Our plan is, of course, to bring coaster versions of our mobile games to this system, starting with Spooky Hoofs 3D (that is still under development), Blood Roofs, Shadow Vamp and of course customized VR rides that will be created specially for the parks who will use this system.

    Together with our partner Mack Rides, we've presented this system at the IAAPA fair in Orlando and we're already receiving enormous interest and support from the industry. So, I'm quite confident that you'll be able to test this amazing kind of experience on a roller coaster near you soon... :)

    Also, feel free to follow us at Facebook:
    www.facebook.com/vrcoaster

    And for more info, as well as some details on how this all started, check out our website:
    www.vrcoaster.com

    Best wishes
    Thomas
     
    Last edited: Feb 24, 2015
  2. saucer78

    saucer78

    Joined:
    Jul 6, 2014
    Posts:
    66
    I saw a post on reddit about this last week and would just like to wish your team the best of luck. This is an awesome application for VR and will definitely change the way we look at theme parks. My complaint with many roller coasters has always been the lack of scenery - with the track shooting through back sections of a theme park, over parking lots, and general construction - but this can take people anywhere in the world!

    I can foresee a theme park dedicating a completely new build to this... with a much slower, longer lasting ride.

    Cheers!
     
  3. Gamesmold

    Gamesmold

    Joined:
    Sep 6, 2011
    Posts:
    74
    Thanks a lot! :)
    Yes, we can also see loads of potential here. And we're very excited to have this chance to help shaping the future of theme parks.
     
  4. Gamesmold

    Gamesmold

    Joined:
    Sep 6, 2011
    Posts:
    74
    Check out our entry for the Oculus Mobile VR Jam, it's a VR Coaster ride we are currently working on:

    http://vrjam.challengepost.com/submissions/36324-vr-coaster

    It's created entirely with Unity 3D.
    The main challenge was to tell a story during a high speed ride. The many complex animated characters and environments often brought us to the limits of the Galaxy Note 4, but with a lot of work and optimization, we finally managed to sustain 60 fps.

    Here's a video:









    It takes place in a cave environment where the characters try to rescue one of their friends. The ride starts
    with a draisine pulling the passenger's car, but the cars will soon derail...
    All through the entire ride, the characters interact with each other, climbing, holding on to one another or just sliding along the track.



    Here are some images from behind the scenes and concept drawings:






    The actual coaster performs two rounds on the track, but you won't recognize that in the VR world.


    The VR track consists of huge separate sections.


    The featured characters are using between 40 and 60 bones each, the dragon has even more.

    VR Jam Link:
    http://vrjam.challengepost.com/submissions/36324-vr-coaster

    Best,
    Thomas
     
  5. the_motionblur

    the_motionblur

    Joined:
    Mar 4, 2008
    Posts:
    1,774
    "Synchron. Sau gut. SAU gut!" :D
    Looks very cool. Is this in HeidePark?
    (edit - Europa Park. I should read ;) )
     
  6. Gamesmold

    Gamesmold

    Joined:
    Sep 6, 2011
    Posts:
    74
    Thank you! :)
    Yes, it's in Europa-Park, on the "Alpenexpress Enzian" ride.

    This is by far not as intense as our first tests on the Blue Fire and Pegasus, but this ride is still great for telling a story.
     
  7. Gamesmold

    Gamesmold

    Joined:
    Sep 6, 2011
    Posts:
    74