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VR Camera Target Eye Doesn't have the same view as the BothEye

Discussion in 'AR/VR (XR) Discussion' started by jbvobling, Aug 2, 2018.

  1. jbvobling

    jbvobling

    Joined:
    Sep 26, 2017
    Posts:
    27
    Anyone have idea how to manually do the same camera view as TargetEye>BothEye using TargetEye>None ?

    Red = Camera with TargetEye is using BothEye
    Blue = Camera with TargetEye is using None

    <My camera properties>
    Red Camera:
    -Clear Flags > Solid Color
    -Culling Mask > Everything

    Blue Camera:
    -Clear Flags > Don't Clear
    -Culling Mask > DotPointerSpriteRendererGameObject

    The result is that I see two DotPointerSpriteRendererGameObjectwith misplaced location when Blue Camera is selected.
     

    Attached Files:

    Last edited: Aug 2, 2018