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VR Camera Stacking Issues

Discussion in 'Universal Render Pipeline' started by Aupuma, Jul 31, 2020.

  1. Aupuma

    Aupuma

    Joined:
    Feb 15, 2017
    Posts:
    42
    Hi, I'm trying to create this loading screen, but with URP. As Graphics.Blit work differently with URP I am trying to work with camera stacking, with one camera rendering the scene and fading with a PP Volume and the other camera rendering only the loading cube.

    However, when the camera stacking is enabled, the base camera is rendered to only the ritght eye. How can I fix this?
    Is there any other way to achieve the effect? Or how can I do it with Graphics.Blit?