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VR VR Camera Controller

Discussion in '5.1 Beta' started by S_P_S, Jun 3, 2015.

  1. S_P_S

    S_P_S

    Joined:
    Feb 25, 2015
    Posts:
    91
    Hey folks,

    since you don't need the Oculus Integration in Unity 5.1 anymore, I want to remove all the Scripts, Prefabs, aso which came with the Oculus integration.

    But the VR Character Controller is different from the "normal" First Person Controller.
    I want always walk in the direction where I am looking, I want to use no mouse, aso..

    How did you handle this guys? Is there maybe a VR First Person Controller Prefab?

    Regards
     
  2. jashan

    jashan

    Joined:
    Mar 9, 2007
    Posts:
    3,307
    I'm using the first person controller prefab from the Standard Assets, with a few modifications (e.g. I made the mouse look only work when the mouse button is pressed and also only around the Y-axis).
     
  3. S_P_S

    S_P_S

    Joined:
    Feb 25, 2015
    Posts:
    91
    Thanks for your reply jashan,

    I now also modified the Standard Assets Prefab. It was really easy (only few modifications) and works great.

    Regards
     
    jashan likes this.