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VR build locked at 45 fps

Discussion in 'AR/VR (XR) Discussion' started by Cerealex, Aug 19, 2020.

  1. Cerealex

    Cerealex

    Joined:
    Jun 29, 2020
    Posts:
    7
    Hi!

    Im developing an architecture scene in VR using HDRP+VR. When I build my scene, the gpu usage is about 60-80%, but I'm always with 45 fps, just like it's locked. (Unity 2019.3.5f1)

    Any idea for solving it?

    Thank you!
     
    Last edited: Aug 19, 2020
  2. RichTufty

    RichTufty

    Joined:
    Jul 12, 2012
    Posts:
    23
    What's the VR headset you are working with? It sounds like it's halving the frame rate for a 90Hz device? Recently on our project in a build with the Valve Index, set to 120Hz I was getting a solid 60fps and at 144Hz getting solid 72Hz, at 90Hz got solid 90fps. I think, if the hardware is struggling with the frame rate, it halves to give you a a smoother experience. However in VR this isn't ideal :S
     
  3. Cerealex

    Cerealex

    Joined:
    Jun 29, 2020
    Posts:
    7
    I'm working with Vive Pro. My pc hardware is not the best (i7-8700k + GTX 1070), but it seems really strange that it halves the framerate, as I said, the gpu usage isn't at 100%..