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[VR] bug/wrong render in one camera rendering soft particles

Discussion in 'General Graphics' started by RodroKomodoJ, Sep 17, 2020.

  1. RodroKomodoJ

    RodroKomodoJ

    Joined:
    Mar 11, 2020
    Posts:
    2
    Hello, I hope you are having a better day than me.

    I was trying to use soft particles in this project, and when I activated them, now when rendering in play mode, looks like the particles are rendered 1/2 frames after the scene, as the video shows, (comparing left and right eye, because only ocurrs in one eye).

    I'm using right now Oculus CV1 as HMD
    I tried looking at the settings of the two cameras, and they are exactly the same.

    Also i'm using lightweight render pipeline, there are some more screenshots of the settings in the materials and render options in the particles if they can help to detect the problem:


    particle material:
    upload_2020-9-17_15-31-2.png

    particle system material:
    upload_2020-9-17_15-32-9.png


    lightweight render pipeline settings:
    upload_2020-9-17_15-33-32.png


    project quality settings
    upload_2020-9-17_15-42-28.png

    Link to youtube hidden video of the render of left and right eye: