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AR + VR: Mixed Reality (MR) ☄️ Google Cardboard XR Plugin ☄️☄️☄️☄️☄️ Google VR

Discussion in 'Assets and Asset Store' started by makaka-org, Apr 26, 2019.

  1. makaka-org

    makaka-org

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    Last edited: Feb 11, 2022
  2. makaka-org

    makaka-org

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  3. makaka-org

    makaka-org

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  4. makaka-org

    makaka-org

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    New Version 2.1:

    — Google Cardboard XR Plugin 1.4.1 with OpenGLES3 (instead of OpenGLES2);
    — Native Camera 1.2.7;
    — Debug Logging of Gaze-based Reticle Pointer: off by default;
    — Updated Packages from Unity Registry.

    Unity Asset Store.
    Docs.
     
  5. Quantumstorey

    Quantumstorey

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    I need to use Image Based AR targets in my MR scene. Is that possible with this Camera? This has XR Foundation disabled, so I'm assuming I can't use image targets?
     
  6. makaka-org

    makaka-org

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    Google Cardboard XR Plugin & Unity AR Foundation (ARKit/ARCore) are 2 plugin providers.
    You can't use 2 plugin providers at the same time with Unity's XR Plugin Management package.
     
  7. Teja_

    Teja_

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    I want to use an AR Anchor sort of feature in my MR scene. Are there any alternatives for anchoring without using AR Foundation as Google cardboard XR plugin & Unity AR Foundations cannot work at the same time?
     
  8. makaka-org

    makaka-org

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    Not on mobiles for now.
     
  9. makaka-org

    makaka-org

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    New Version 3.0 is available on Asset Store (docs):

    ⭐ Improvements:
    • Unity 2019.4.35 for iOS/Android;
    • Unity 2021.2.10 for Android;
    • Google Cardboard XR Plugin 1.12.0;
    • Native Camera 1.3.2.
    ⭐ Fixes:
    • Rendering of Gaze-based Reticle Pointer: change Image component to TextMesh Pro.
     
  10. makaka-org

    makaka-org

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    "Hello, I have been looking for many days for an android app where it is possible to watch imported 3D models in AR using VR at the same time.

    I found your Mixed Reality Camera - Unity Asset.
    Is my idea possible to accomplish with this project?

    Do you happen to know why apps with these properties (VR/AR at the same time) doesn't exist anywhere?"

    Screenshot 2022-11-18 at 15.35.28.png

    ----

    In general, yes.
    You can achieve your goal and publish an app.

    Such an app doesn't exist, because there are technical limitations to do this: You can’t mix AR Foundation (ARCore, ARKit) and Google Cardboard XR Plugin.

    So if you read the description and watch the video carefully, you could notice that the objects in the video don’t hardly attach to the real space. They are floating in real space.

    This is because my Unity Asset doesn’t use any AR engine, instead it uses camera flow and movement/rotation with Google Cardboard XR Plugin.

    In technical words, this is 3 DoF, and not 6 DoF.

    3 DoF suits some cases, when you need to demonstrate something in Mixed Reality without a hard connection to the real planes - for example, just to generate Photo or Video Content.

    But for some cases, you need 6 DoF to move in space staying virtual objects in the right places.

    For this task, you need a separate device like HoloLens. That’s why it exists.

    I provide [6 DoF] assets, but only with AR Foundation and not with VR [ad].