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VR and Single-Pass Stereo Rendering-friendly water?

Discussion in 'AR/VR (XR) Discussion' started by the_nomad, Sep 30, 2016.

  1. the_nomad

    the_nomad

    Joined:
    Jun 22, 2013
    Posts:
    15
    Morning all! Thanks in advance for any help.

    I'm just wondering if anyone can suggest a water asset - free or paid - that can handle single-pass stereo rendering and (Vive) VR?

    Most of them seem to have issues to a greater or lesser extent - the Unity water only works with both reflections and refraction off, and the Asset Store waters I've tried don't work either.

    Any suggestions? Very happy to hear from asset creators too.
     
  2. olix4242

    olix4242

    Joined:
    Jul 21, 2013
    Posts:
    1,962
    I'm currently working on my water asset "NordLake" highly optimised for a VR (and is compatible with single pass stereo and takes only one draw call). Right now it is in developement, but it will soon be out as beta. Contact me if you are interested in testing it . Note: it is fully baked system, and it doesn't feature any mesh displacement, or heavy interaction, but is optimised trade off for good realistical look with a maximum possible performance for VR Applications.

     
    Last edited: Oct 1, 2016
    ROBYER1, rocky1138, Selzier and 2 others like this.
  3. Todd-Wasson

    Todd-Wasson

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    1,079
    I want it! Just PM'd you. :)
     
  4. Recluse

    Recluse

    Joined:
    May 16, 2010
    Posts:
    485
    I'd love to try this. Will it work for PSVR?
     
  5. Selzier

    Selzier

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    Sep 23, 2014
    Posts:
    652
     
    ROBYER1 likes this.
  6. ROBYER1

    ROBYER1

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