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Feature Request VR and Non VR toggle at runtime in PC desktop application

Discussion in 'VR' started by Saravana_Vins, Nov 9, 2022.

  1. Saravana_Vins

    Saravana_Vins

    Joined:
    May 5, 2017
    Posts:
    36
    Hi,
    We have planned to develop a 3D application for PC(Windows and Mac) with VR device(Like oculus rift,Htc Vive) support using Unity Editor. Please check below scenario and let us know your thought about the feasibility.

    Scenario :
    The user will install our application(UWP or Mac) application from the store and run in their system. Once launched, Our application will check whether any VR devices(Like oculus rift, Htc Vive) are currently connected with the system.
    If any VR devices will be available, It will be listed for user to select. So that based on the selection, they can run the application in VR mode with selected VR device or in Non VR mode with First Person Controller.

    Also we planned to give VR to Non VR (and vice versa) toggle option.

    Need to know that any one platform (UWP, Mac or Windows standalone) support at least for the above case.

    Please give your advise and suggestions to proceed.

    Thanks in advance.
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    2,512
    You can definitely switch vr and non vr at runtime already, or even run both within the same application at the same time (will be performance heavy).
    Windows standalone definitely supports VR, UWP not sure, mac definitely does not support any VR
     
  3. Saravana_Vins

    Saravana_Vins

    Joined:
    May 5, 2017
    Posts:
    36
    Thanks for your quick reply. We need to analyze about the implementation. Please suggest us if you have any documentation for this.
     
  4. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    2,512