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[VR] Additional cameras render to texture issue

Discussion in 'High Definition Render Pipeline' started by BOXOPHOBIC, Apr 21, 2020.

  1. BOXOPHOBIC

    BOXOPHOBIC

    Joined:
    Jul 17, 2015
    Posts:
    448
    Hi!

    I have an issue with using additional cameras that render to a render texture with Unity 2019.3.10 / HDRP 7.3.1 / VR Moch HMD (both Multi Pass and Single Pass). The MainCamera is working correctly, the first additional camera render texture is rendered in VR and upside down, the other cameras are rendered correctly:



    Any ideas? I also submitted a bug report. Thanks!
     
  2. Koltes

    Koltes

    Joined:
    May 3, 2014
    Posts:
    5
    Same here. Could you please share the bug report URL, in order to follow the status?

    Unity 2019.4.1
    HDRP 7.3.1
    Oculus XR Plugin 1.3.4
    XR Plugin Management 3.2.12
     
  3. BOXOPHOBIC

    BOXOPHOBIC

    Joined:
    Jul 17, 2015
    Posts:
    448
    Hi there,

    It is fixed in HDRP 7.4.1. I would suggest updating if you can. There are more fixes and performance improvements.
    I can't find the link or the bug...
     
  4. Sheynes

    Sheynes

    Joined:
    Mar 27, 2017
    Posts:
    66
    The bug was still present in unity 2019.3.13 HDRP 7.4.1
    Updating to unity 2019.4.16f HDRP 7.4.1 solved the issue.