I'm on the OSX build of Unity 5.0.1 and for some reason stroking at all is an exercise in futility. The stroke will draw, but exceptionally slowly, to the point where it's faster for me to just click repeatedly on each vertex. This is fine on most lower poly meshes, but I need it to work on my character meshes, which can be in excess of 12000 poly. I also have this error in my editor a lot of the time: It doesn't seem to affect anything, but the slowness itself is a major problem for me. Is there any way to fix this?