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Voxels - performance and other issues

Discussion in 'General Graphics' started by Saikodan, Sep 12, 2021.

  1. Saikodan

    Saikodan

    Joined:
    Jan 13, 2015
    Posts:
    7
    Hi,
    I'm working on some prototypes and I was wondering about voxel performances.

    I saw some tutorials on how to create voxels in Unity, in order to build environments and more, and I started working with 3rd party software such as Magica voxel to see how can I import stuff(that are not environments) to unity.

    This proved a bigger challenge than I initially thought. Mainly because while I can create terrain easily, and it works fine (performance-wise), the objects I import into unity are less optimized.

    Since I'm fairly new to graphics (I'm a software developer), I was wondering where I could get some information on how to do it better?
    Is there a way to optimize the things I import from Magica Voxel to actually "act" like the voxel object I created inside unity? Are there tools I missed?

    Thanks!