Hi! Thanks for this great asset! I'm doing some research on using this in my project. The project is using Obsive First Person Controller (https://opsive.com/assets/first-person-controller/) for character movement. Are there some more information on how the Shift World property works? What is being moved when the threshold is met? It seems when I hit the threshold (I set it to 100), the Voxeland object starts moving away very fast, and keeps moving into the infinity. Probably because, for some reason like Obsive positioning system keeps track of where the player should be, it keeps re-detecting the threshold every frame after it's met for the first time. I also notice that in the Voxeland demo scene, if I enable Shift World and set the threshold to 150, strange stuff happens when the threshold is met. Anyone had luck getting this to work with the Obsive character controllers? Or with the demo? Is it possible to use your own floating origin system, or customize how it works in Voxeland?