@Wright I tried making max limited terrain and I get the following error: Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 419304, VertexCount: 0 UnityEngine.Mesh:set_triangles(Int32) Voxeland.Chunk:ApplyTerrain() (at Assets/Voxeland/Scripts/Main/Chunk.cs:1477) Voxeland.VoxelandTerrainisplay() (at Assets/Voxeland/Scripts/VoxelandTerrain.cs:676) Voxeland.VoxelandTerrain:Update() (at Assets/Voxeland/Scripts/VoxelandTerrain.cs:361 I'm using Unity 5.4.1f1 When it generates it shows the bounds higher than where the terrain is actually located. I wanted to make it max size then bake it all later as meshes once areas are refined with sculpting and more texture-painting. In the end I'm hoping to use world streamer.