Voxeland is a next generation of a cubic-style terrain, but a bit more than that: it is a subdivided and adroitly smoothed cubical structure. The tool comes with all the assets can be seen in demo: land and grass textures, tree objects, shaders, scripts and skybox. These assets will be a good help in a game creation or prototyping. Voxeland terrain could be modified and updated both in editor and in-game in realtime. A terrain collision mesh is generated along with a render mesh. Special Grass feature automatically plants a shader-animated grass above a selected surface blocks. And possibility to assign any object as a terrain block gives an ability to bind objects to terrain, add or remove them in-game like any other block or even create terrains made of objects. Asset Store Documentation Issues/Ideas Free evaluation version: a fully functional version with two limitations: - the legal one: it could not be used in a final product. Please purchase the full version before releasing your game. - the code one: most of the settings from the settings and generate tabs are locked to default and could not be changed. Demo build: If you'd like to play with Voxeland without importing anything to Unity feel free to download the demo scene PC build. It's a single 66Mb file "download and run" SFX with no install or manual unpack required.