Voxel Play Introduction Happy to introduce Voxel Play, a procedural, fast, sandbox environment based on cubes. It leverages highly optimized code, including geometry shaders and texture arrays, to generate great looking, vast and infinite worlds which can be customized and modified in many ways. Voxel Play provides an integrated solution for sky, terrain, water, vegetation, physics, world interaction, UI and inventory and more. Features The goal for Voxel Play is to provide an easy to use but powerful rule-based voxel engine that fills the open spaces of your world while it allows you to edit any number of areas. Template based Voxel Play works with Scriptable Objects to create world, biomes, voxels and model definitions. Each definition is a set of rules plus textures and sounds - a world is composed of several biomes which model the type and shape of terrain as well as the vegetation (bushes, trees, ...). Define any number of worlds, biomes, models and voxels within the Unity Editor and model your world in interactive mode at runtime using the same interface (anything you modify gets saved). Activate the Constructor: a special area where you can define custom, reusable models (like trees) to plant them massively according to biome rules. Ready to Use Voxel Play comes with a complete world demo scene ready to use, including lot of textures, sounds and predefined biomes and voxels. Terrain Features - Dynamically & procedural, generated automatically at runtime on demand - Infinite variations based on seed - Terrain valleys and mountains based on perlin textures - Integrated distance fog and ambient occlusion - Fast ray-cast system - Custom voxel & chunk culling for optimized chunk generation & voxel count - Destructible environment - Biome support (grassland, desert, forest, rainforest, tundra, taiga, snow, beach, shrubland and bare) - Voxel hit and destruction sounds per type - Voxel damage cracks - Voxel damage particles with object pooling - Voxel custom Footfalls - Standard Unity shadows support - Light spread / Voxelized Global Illumination - Torch lights - Caves Water System - Voxelized water system with no redundant face overlap - Flooding system - Rivers Vegetation - Voxel style, animated grass and trees per biome Sky system - Day/night cycle, blinking stars and cool dawns - Voxelized animated clouds that cast shadows over terrain FPS Controller - A custom FPS controller adapted to work with the voxel environment. - Walk/Run - Fly - Swimming & diving - Footfalls. Different sounds based on terrain. Console - On-screen console, can be shown pressing "F1" - Shows data useful to debug/help the user customize the world - Free pixel font included UI - Crosshair. Color changes to remain visible depending on background. Animates over targets. - Thumbnail of currently selected material with name. Load/Save - Load and save functionality included. Optimized file size. Voxel Play is currently in final stage of development - beta 1 will be released in a few weeks. Released! Check current version of Voxel Play on the Asset Store!