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Vour - Virtual Tour Creation Tool

Discussion in 'Assets and Asset Store' started by CrizGames, Jun 15, 2023.

  1. CrizGames

    CrizGames

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    Dec 4, 2016
    Posts:
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    VourBanner.png

    Vour is a tool for making tours with images, videos and 3D scenes for PC, Web, Mobile, VR, and WebVR.
    It was made for people who want an easy & ready to use tool and don't want to code much.

    Asset Store - Demo - Documentation
    Vour helps you create tours with:
    • 2D images
    • 3D images
    • 2D 180° images
    • 3D 180° images
    • 2D 360° images
    • 3D 360° images
    • 2D videos
    • 3D videos
    • 2D 180° videos
    • 3D 180° videos
    • 2D 360° videos
    • 3D 360° videos
    • 3D scenes



    Although the asset has been available for some time now, I thought it would be nice to have a public thread for discussion.
     
  2. kiksunitydev

    kiksunitydev

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    Mar 18, 2021
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    Attached Files:

  3. CrizGames

    CrizGames

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    It seems like there were some changes with the rendering or something like that. Now I have uploaded a newer version. However, there are currently some issues with rendering 3D images & videos due to a limitation of WebGL. For now they are only displayed in 2D.
     
  4. CrizGames

    CrizGames

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    The WebGL 3D image & video rendering issues are now fixed. An update is coming in the next few days.
     
  5. jwjt_media

    jwjt_media

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    This is a great tool. Thank you for all your hard work. Can I just clarify, does this require XR Plugin Management and XR Interaction Manager to build to Oculus Quest 2?
     
  6. CrizGames

    CrizGames

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    Thank you for your kind words! Regarding building for Oculus Quest 2, XR Plugin Management and XR Interaction Toolkit are indeed required. They are automatically installed when you enable the Oculus Quest feature in the setup window.
     
  7. hajnal

    hajnal

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    Mar 12, 2021
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    This is a great tool, but I wasn't able to install on Meta Quest 2. Please give me a bit more detailed list of Oculus installation. Unity Editor 2021.2.8
     
  8. CrizGames

    CrizGames

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    Can you elaborate a bit on the problem you encountered?
    The project setup should be the following:
    • Switch to Android in build settings
    • Install & enable the Oculus Quest feature in the Vour setup window
    Then you should be able to deploy to an Oculus Quest.

    Of course you should also enable developer mode on the Quest to be able to sideload the app.
     
  9. hajnal

    hajnal

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    Thank you. My problem is the image quality. Rendered in Oculus the image quality is bad (360 image). Do you have some method to improve the quality. The original images are not so wrong.
     
  10. CrizGames

    CrizGames

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    What you can try is to make sure that in the texture's import settings
    • the max size is set to the right resolution
    • "Generate Mip Maps" option is disabled
    • and the format is set to "RGBA 32bit"
    However, the last option can make the file size pretty big. So use it only when you need to.
     
  11. FinnamoreN

    FinnamoreN

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    This was helpful for me with 360 images, however im having similar quality issues in regards of 360 video
     
  12. CrizGames

    CrizGames

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    Videos should look good right out of the box, but you can of course experiment with the video import settings, although there aren't many options available. In general, 360 videos tend to require a fairly high resolution to look good.
     
  13. FinnamoreN

    FinnamoreN

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    yeah im not sure if there was just some weird transcoding going on that compressed it a lot. But my source videos are 8k. Might need to play with my render settings to make them play well with unity. I'll double check when im back in my studio.
     
  14. ybradette

    ybradette

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    so could my GoPro Max 360 footage be imported into a Unity VR project by using VOUR?
     
  15. DenizYurur

    DenizYurur

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    Nov 19, 2017
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    Hi, I created a virtual tour using Vour. However, when I try to run it on Oculus Quest 2, I encounter a low memory error and the application shuts down after a few minutes. Do you have any suggestions on how I can resolve this issue? It's worth mentioning that my 360 videos are in 5K resolution.
     
  16. Rotem5

    Rotem5

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    Dec 24, 2020
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    Hey hey !
    I've just created a test project to work with my 360 videos, but unfortunately they won't play out - not Locally and not by Youtube's URL, in both the Editor and the final WebGL build. What should I do?
     
  17. Jigida70

    Jigida70

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    Aug 9, 2017
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    I am getting the following errors when building to Android.
    ArgumentException: Getting control 1's position in a group with only 1 controls when doing repaint
    Aborting
    and
    C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
     
  18. ybradette

    ybradette

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    Do you have a Discord? I have a few questions. One of them is the Teleport Point, Update Position. It appears I cannot reset the player rotation properly. It appears it is NOT looking at the local rotation but the global one which should not be the case.

    thanks in advance!
     
  19. morfevs

    morfevs

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    Dec 21, 2016
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    Hello everybody,

    Do you have a DISCORD?

    Can you output an APK file to install in Pico4?
     
  20. CrizGames

    CrizGames

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    Sorry everyone, I didn't get any notifications for this thread until now again :/

    No, I don't have a discord, but you can always reach me at comp.criz.games[at]gmail.com.

    Pico VR headsets are not officially supported, but in general any VR headset that supports OpenXR should work.
     
  21. morfevs

    morfevs

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    HI people,

    My 360 look bit ugly yes. They have very bad aliasing.

    - The 360 is an 8K.

    a) When its played directly on the headset (be a Pico4 or a Quest2) looks pretty decent.
    b) When Its included in a 360 tour and output as APK it looks quite bad.
    c) When viewed through Unity o the PC looks sharp.

    How come there is this difference?

    Increased its resolution to 8K, disabled mipmpaps, in the build settings override so there is no texture limit size.

    Thanks for your help.
     

    Attached Files:

  22. CrizGames

    CrizGames

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    I have heard that some people have problems with the resolution on Pico headsets. Unfortunately, I can't tell you what you can do, as I don't have a Pico headset myself. Perhaps there are some rendering settings that the Pico plugin provides?
     
  23. Chandler1999

    Chandler1999

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    Feb 20, 2024
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    Hello. Thank you very much for creating this it has helped me out a lot. I'm able to create a tour and it looks awesome, but I've noticed there a line where the 360 image joins and I was wondering how to remove that line?
     

    Attached Files:

  24. CrizGames

    CrizGames

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    Thanks for the kind words, Chandler!
    As for your question: Just unchecking "Generate Mip Maps" on each texture should do the trick!
     
  25. fischkalb2

    fischkalb2

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    Jul 29, 2020
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    I can't find a way to lock position after using "Center Editor camera" so my view stays center after rotating editor camera.
     
  26. CrizGames

    CrizGames

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    The position is indeed not locked, because you should only rotate by right-clicking and dragging. Could you explain why you would like to lock the position?
     
  27. fischkalb2

    fischkalb2

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    Ah Thanks! OK. right clicking & dragging works. I was using option key and LMB and that didn't work.
     
  28. fischkalb2

    fischkalb2

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    is there a way to change the fov of the camera ?
     
  29. CrizGames

    CrizGames

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    For the camera in the editor, there is a settings menu in the scene view.
    For the player's camera, select the prefab in the "Vour/Prefabs/Players" folder, select the camera and change the FOV.
     
    fischkalb2 likes this.