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Volumetrics with Shadowmask | Unity 2020.2 - HDRP 10.0

Discussion in 'Global Illumination' started by Justin_Miersch, Dec 23, 2020.

  1. Justin_Miersch

    Justin_Miersch

    Joined:
    Mar 10, 2016
    Posts:
    7
    Hey guys,

    Just a quick question because I'm a bit confused.
    Is it possible to display Volumetrics while using Shadow Mask? Because if so, it has some weird behaviors for me.
    If I bake the lighting with these settings (see picture A1), some lights are baked on the Shadow Mask, but some are not (All of the lights have the same settings as picture A1). The lights baked on the Shadow Mask lost their Volumetrics, but the forgotten lights still have those.

    Picture A1


    Picture A2
     
    Last edited: Dec 23, 2020