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'VolumetricLights/DustParticles' Build error 2020.2.1f1

Discussion in 'Editor & General Support' started by ZEBEDEE_ENGINEERING, Jan 7, 2021.

  1. ZEBEDEE_ENGINEERING

    ZEBEDEE_ENGINEERING

    Joined:
    Dec 26, 2019
    Posts:
    10
    I upgraded to version 2020.2.1f1 now I get this error when building for PC, any ideas?

    Error building Player: Shader error in 'VolumetricLights/DustParticles': unrecognized identifier 'VaryingsParticle' at (1)/Library/PackageCache/com.unity.render-pipelines.universal@10.2.2/ShaderLibrary/Particles.hlsl(21) (on d3d11)

    Compiling Vertex program with FOG_LINEAR VL_AREA_RECT VL_SHADOWS
    Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
    Disabled keywords: FOG_EXP FOG_EXP2 VL_SPOT VL_POINT VL_AREA_DISC VL_CUSTOM_BOUNDS UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
     
  2. ZEBEDEE_ENGINEERING

    ZEBEDEE_ENGINEERING

    Joined:
    Dec 26, 2019
    Posts:
    10
    was a third party package issue
     
  3. Mattkelly1991

    Mattkelly1991

    Joined:
    Jun 13, 2014
    Posts:
    3
    Hey, I am using the same package. How did you end up solving this?
     
  4. MurtazaHH

    MurtazaHH

    Joined:
    Jan 19, 2021
    Posts:
    1
    I'm facing same issue, kindly share the solution
     
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