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Volumetric smoke/gas/plasma or whatever you want.

Discussion in 'Shaders' started by LiverX!, Mar 16, 2014.

  1. LiverX!

    LiverX!

    Joined:
    Jan 15, 2013
    Posts:
    11
    I'am creating the smoke simulation using ComputeShaders (glad that i'am good at logic), but i don't know how to render that smoke.
    The smoke has 3 parameters: world position, concentration and color. How can i make it?
    Example video:
     
    laurentlavigne likes this.