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Volumetric Fog Giveaway!

Discussion in 'Assets and Asset Store' started by Avol, Jan 18, 2017.

  1. Avol

    Avol

    Joined:
    May 27, 2016
    Posts:
    95
    Hello there friends,

    I'm willing to give away 8 copies of volumetric fog asset:
    https://www.assetstore.unity3d.com/en/#!/content/68776
    14089091_1417499784931608_5088287779758150704_n.jpg 14068098_1417499654931621_4759064196419871286_n.jpg 14079813_1417499764931610_2774470584951376029_n.jpg

    I uploaded the asset nearly half a year ago, but due to a negative review I discontinued its production.
    I recently have been motivated by somebody to actually finish on it, because they think it's amazing.
    In return for you getting the asset I would like you to report me on any problems you encountered, buggs and features that it might be lacking. I haven't recieved any direct contact from people whom it didn't work for. So I would like you coop with me a little and I will help you integrate into ur project for free.

    Let me know either by e-mail: avolaso@gmail.com if your interested or on this thread.
     
  2. Sceef

    Sceef

    Joined:
    Sep 25, 2013
    Posts:
    5
    Very nice Asset. And why not make the price lower? Buying 10 people for $ 20 - Leave a comment. After 10 people will buy for $ 30. As a result, you have 20 reviews andratings and we can do the price of $ 40 PROFIT
     
  3. Avol

    Avol

    Joined:
    May 27, 2016
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    Yes I guess you're right, I will make the price lower. As this is my first asset on the store, I couldn't really decide on what the price should be, so took the advice from the publisher manual.
     
    Last edited: Jan 18, 2017
    Sceef likes this.
  4. AndroYD

    AndroYD

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    Nov 3, 2014
    Posts:
    28
    Hello, I've already contacted you by email for the giveaway, also posting this here just in case, I'd really like to check this asset out as I haven't bought or tried any fog assets yet, I'm always looking for solutions that can deliver better graphics. Thanks for the opportunity!
     
    Last edited: Jan 19, 2017
  5. StephenL

    StephenL

    Joined:
    Oct 18, 2010
    Posts:
    218
    If you still need some feedback, we are interested in using it in our latest project.
     
  6. Wavinator

    Wavinator

    Joined:
    Dec 24, 2013
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    Hi Avol. If you are still looking for testers I'm also interested. Is terrain required? I'm interested to see if something like this would work in a space setting.
     
  7. Player7

    Player7

    Joined:
    Oct 21, 2015
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    1,533
    who don't need fog, the unity solution is old and kinda rubbish as far as settings go to tailor it I'll take anything ...count me in on freebie :D

    Though tbh you probably should update packaging.... importing an asset into a main project and seeing it leave a whole bunch of files/folders of its own all over the root directory is kinda messy.
     
  8. yc960

    yc960

    Joined:
    Apr 30, 2015
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    228
    I would be interested in testing if there are still slots availible.
     
  9. Avol

    Avol

    Joined:
    May 27, 2016
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    Thats all, got 8 people, will send out vouchers later on today after work to those who contacted me :)
     
  10. Avol

    Avol

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    May 27, 2016
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    terrain is not a requirment, current limitation is camera far clip at about 500 tho, looks bad with more. Need to iterpolate it with analytical fog for bigger distances, will add that in next update.
     
  11. Player7

    Player7

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    ....




    :) Looks pretty decent with some tweaking on the fog/light scattering settings... will send more feedback to you later Avol
     
  12. Avol

    Avol

    Joined:
    May 27, 2016
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    So I fixed the issue people had with bugging out fog whenever there were not enough shadow casters around. Should work in any scenes now. Will be on asset store in a few days. Will be adding many more settings for fog itself - predefined volumes, colors, more phase functions and such. After that will clean it up for better performance.
     
    Player7 likes this.
  13. Avol

    Avol

    Joined:
    May 27, 2016
    Posts:
    95
    Been busy for a while with my graduation, BUT...
    Heres some pics on progress. Expect a new update in a few weeks :)
    Mostly worked on optimizations & bugg fixes, which lead to 1/3 increase in performance.
    Also planning to integrate more realistic clouds / noise with occlusion which you can see in pics.
     

    Attached Files:

  14. Player7

    Player7

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    Looking forward to trying it out dude.