This is an update to my old previous atmospheric scattering solution + volumetric cloud rendering. (Its running at 16 - 32 samples at around 80fps on a gtx 970). So after working and tweaking at this for months I figured I might as well as show what I have, pretty happy with it so far. In the future I wanna optimize it more and add a global precipitation slider. This was mostly a personal project and just for fun, could upload it to the asset store I don't think I would though... we'll see. Would like to hear your thoughts, and suggestions for helping me make this go even further!