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Volumetric 3D objects from sprite sheet

Discussion in 'General Graphics' started by Cactus_on_Fire, Jun 23, 2018.

  1. Cactus_on_Fire

    Cactus_on_Fire

    Joined:
    Aug 12, 2014
    Posts:
    675
    Is it possible to create a cloud like volumetric 3D object with a sprite sheet that has all the slices, or just an array of textures?
    The only example I could find only ran in play mode, had to do it with a script, didn't have a proper depth data to interact with the scene around and only allowed additive blending.

    Apparently Unreal 4 engine was capable of displaying and even modifying volumetric objects more than a year ago. I'm wondering if there's a way to do this in Unity.