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volume blending of distance and height fog settings

Discussion in 'Image Effects' started by chrismarch, Oct 30, 2017.

  1. chrismarch

    chrismarch

    Joined:
    Jul 24, 2013
    Posts:
    472
    I'm considering writing a custom fog effect for the v2 post processing stack, which would allow distance based blending of volume settings for distance and height fog in deferred rendering, (and ideally a volumetric fog solution, but that will depend on Xbox One performance). I just wanted to check here that what I am planning to implement isn't already supported, because it strikes me as a fundamental feature for the distance based volume blending feature of the v2 stack, and I don't want to duplicate work. The various fog solutions just don't seem well integrated with the new post processing stack.
     
  2. mgeorgedeveloper

    mgeorgedeveloper

    Joined:
    Jul 10, 2012
    Posts:
    324
    I'm looking for some kind of height based fog solution. The post processing stack's deferred fog is distance-only. Did you ever get around to creating something like this?
     
  3. grrava

    grrava

    Joined:
    Nov 11, 2012
    Posts:
    46
    teppopo and mons00n like this.