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Games Void Marauders: turn based space pirates

Discussion in 'Works In Progress - Archive' started by Kondor0, Oct 9, 2020.

  1. Kondor0

    Kondor0

    Joined:
    Feb 20, 2010
    Posts:
    596
    Hi

    As a XCOM fan I always wanted to make a similar combat system so I decided to start this project.

    In Void Marauders you are a pirate captain, you have to manage a ship, recruit human and alien soldiers and loot and ravage your way across the stars. Here's an early gameplay test:



    I work alone in this game, my main talent is programming but I recently learned to model and texture 3d models so I'm using a combination of my own assets plus store assets.

    Other links to follow my development:

    IndieDB: https://www.indiedb.com/games/void-marauders/news/announcing-void-marauders

    Twitter: https://twitter.com/AutarcaDev
     
    koirat likes this.
  2. Kondor0

    Kondor0

    Joined:
    Feb 20, 2010
    Posts:
    596
    I have a store page for the game now!

    You can see it here: https://store.steampowered.com/app/1482820/Void_Marauders/

    Also I have a prototype that I need to turn into a decent demo in 2 months for the Steam Game Festival: https://www.indiedb.com/games/void-marauders/downloads/alpha-prototype

    I would have taken more time to make a good trailer and more content for screenshots but I needed to rush this page to participate in the festival. We'll have to see if it was worth the effort or not.

    First alpha trailer:

     
  3. koirat

    koirat

    Joined:
    Jul 7, 2012
    Posts:
    2,028
    As a fellow x-com fan I have to say.
    Very nice, but you need a better graphics for sure. (more consistent definitely)
    Find yourself some people and this might actually be sell-able.
     
  4. Kondor0

    Kondor0

    Joined:
    Feb 20, 2010
    Posts:
    596
  5. Deckard_89

    Deckard_89

    Joined:
    Feb 4, 2016
    Posts:
    315
    This looks better than I thought it was going to tbh. How did you make the blood particles "splatter" on the floor colliders?
     
  6. Kondor0

    Kondor0

    Joined:
    Feb 20, 2010
    Posts:
    596
    The blood is a store asset, I think it just projects a decal over some meshes.
     
    Deckard_89 likes this.
  7. Volturna

    Volturna

    Joined:
    Jul 13, 2014
    Posts:
    28
    ah...that is my kind of game! Love the fact that it's in space and not limited to just one planet.

    Good work!
     
    Kondor0 likes this.
  8. Kondor0

    Kondor0

    Joined:
    Feb 20, 2010
    Posts:
    596
    Finally I didn't participate in the Steam Festival. I took a good look at my current demo and I thought it wasn't good enough. Now I still intend to participate in the next one with a better demo so I'm taking steps to add a lot of features and create as much of my own 3D content as possible.

    Here's a Raider model I made:



    Also here's an IndieDB article where I talk about some of the new features and plans for the game:
    https://www.indiedb.com/games/void-marauders/news/changing-and-improving-the-demo