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VNTXT: Visual Novel Text dialogue engine

Discussion in 'Assets and Asset Store' started by arcandio, Oct 11, 2012.

  1. arcandio

    arcandio

    Joined:
    Aug 30, 2009
    Posts:
    89


    Ever wish you had an easy way to create a Visual Novel in unity? At Voidspiral we got your back. Introducing Visual Novel Text for Unity, a text-parser that takes a .txt file and turns it into a useful set of dialogue events.

    How it Works:
    The writer writes a text file with lines of dialogue, animation events, and characters using simple tokens. They don't even need to know javascript or C# to work on the project. The developer creates a game object and attaches VNTXT.js to it. This game object will store the list of events. By clicking the Generate button, the editor parses the text file into an array of events. The simple GUI included provides an example of iterating through events and displaying them, just like in any other Visual Novel.


    More information, Features, and screenshots: http://voidspiral.com/vntxt/
    An early test of features: http://voidspiral.com/vntxt/vntxttest.html
    Public Development Information: https://trello.com/board/vntxt/50467d88e9487adb36140a3a

    The editor itself:


    The example GUI:


    An example of a Script .txt file:
    (note that the tokens are not case sensitive.)

    VNTXT is currently in development and will soon be looking for testers. We'd also like to hear any features, ideas, or questions here!
     
  2. arcandio

    arcandio

    Joined:
    Aug 30, 2009
    Posts:
    89
    • Dating Sim
    • Visual Novel
    • Kinetic Novel
    • Radio messages
    • Mission Briefings
    • In-Game Tutorials
    • Character driven dialog
    • Story driven games

    of course, you can customize VNTXT to your game, so you can really use it for whatever you want. You could even skip dialog completely and just use it for sequencing in-game events!
     
  3. netravelr

    netravelr

    Joined:
    Jan 1, 2013
    Posts:
    19
    I'd actually be very interested in testing it out. I just finished a project in RenPy (http://johnpdoran.com/culina/) and am interested in using Unity but the main thing I'm worried about is being able to save the game mid-dialogue. Hope to hear from you!
     
  4. jiihbihyihb hi

    jiihbihyihb hi

    Joined:
    Feb 5, 2013
    Posts:
    1
    Hey I'd love to test it out! Do you have a prototype?
     
  5. kalamona

    kalamona

    Joined:
    Aug 16, 2011
    Posts:
    727
  6. ocimpean

    ocimpean

    Joined:
    Aug 10, 2013
    Posts:
    128
    I was curious about this tool. The link is giving an error...