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Question Viveport Unity XR Management Plugin?

Discussion in 'VR' started by ROBYER1, Jun 29, 2020.

  1. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,454
    What's the current process for using Unity XR Plug-In Management to deploy a build to Viveport? There is a plug-in for most platforms but not Viveport? Should I use the OpenVR SteamVR Unity XR Plugin as the build target for Viveport?

    I can't see any mention of this in the Viveport help guide, just mentions manually importing the Viveport SDK to a Unity project which likely means keeping a separate Unity project just for the Viveport version as that is using the Legacy Unity XR Plugin format and not XR Plug-In Management.