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Vive Stereo Rendering Toolkit broken in VR LWRP

Discussion in 'AR/VR (XR) Discussion' started by Deleted User, Dec 3, 2018.

  1. Deleted User

    Deleted User

    Guest

    The HTC Vive Stereo Rendering Toolkit does not work in the VR Lightweight Render Pipeline, presumably because the materials are based on the standard shader.
    Has anyone found a solution to this, e.g. a way to convert the shader to a LWRP version?

    I noticed that the Portal surface uses the Custome/StereoRenderShader that has the directive:
    "#pragma surface surf Standard"
    in it, but the 'Standard' here refers to the lighting model, not the Standard shader, or is this something that can be replaced with a LWRP compatible version?
     
    jennyhigh likes this.
  2. rob_ice

    rob_ice

    Joined:
    Nov 11, 2016
    Posts:
    112
    It's not a surprise that these SDKs collide
     
  3. jennyhigh

    jennyhigh

    Joined:
    Jun 20, 2016
    Posts:
    1
    Hi, I have the same problem too. Have you figure it out ?