Search Unity

Bug Vive Controller doesn't show up in Input Actions

Discussion in 'XR Interaction Toolkit and Input' started by curtispelissier, Jan 27, 2021.

  1. curtispelissier

    curtispelissier

    Joined:
    Jul 26, 2019
    Posts:
    39
    Hello,

    I'm using the new input system with Oculus XR Plugin and OpenXR Plugin. I set the XR plug-in management to use OpenXR and to have HTC Vive, Oculus Touch and Valve Index inputs.
    upload_2021-1-27_16-30-45.png

    After a input action's save and a Play in Editor, the Vive Controller disappear from the Input Actions. The actions already linked are still here, but I can't add new OpenXR input type.

    upload_2021-1-27_16-24-44.png

    I don't know if this is a known issue. Is there a correction for that ?

    Code (JavaScript):
    1. {
    2.   "dependencies": {
    3.     "com.unity.2d.sprite": "1.0.0",
    4.     "com.unity.analytics": "3.5.3",
    5.     "com.unity.ide.visualstudio": "2.0.5",
    6.     "com.unity.ide.vscode": "1.2.3",
    7.     "com.unity.inputsystem": "1.1.0-preview.2",
    8.     "com.unity.mobile.android-logcat": "1.1.1",
    9.     "com.unity.nuget.newtonsoft-json": "2.0.0",
    10.     "com.unity.probuilder": "4.4.0",
    11.     "com.unity.progrids": "3.0.3-preview.6",
    12.     "com.unity.settings-manager": "1.0.3",
    13.     "com.unity.terrain-tools": "3.0.2-preview.3",
    14.     "com.unity.test-framework": "1.1.22",
    15.     "com.unity.textmeshpro": "3.0.3",
    16.     "com.unity.timeline": "1.4.6",
    17.     "com.unity.ugui": "1.0.0",
    18.     "com.unity.xr.interaction.toolkit": "1.0.0-pre.2",
    19.     "com.unity.xr.legacyinputhelpers": "2.1.7",
    20.     "com.unity.xr.management": "4.0.0-pre.3",
    21.     "com.unity.xr.oculus": "1.7.0",
    22.     "com.unity.xr.openxr": "0.1.2-preview.2",
    23.     "com.unity.modules.ai": "1.0.0",
    24.     "com.unity.modules.androidjni": "1.0.0",
    25.     "com.unity.modules.animation": "1.0.0",
    26.     "com.unity.modules.assetbundle": "1.0.0",
    27.     "com.unity.modules.audio": "1.0.0",
    28.     "com.unity.modules.cloth": "1.0.0",
    29.     "com.unity.modules.director": "1.0.0",
    30.     "com.unity.modules.imageconversion": "1.0.0",
    31.     "com.unity.modules.imgui": "1.0.0",
    32.     "com.unity.modules.jsonserialize": "1.0.0",
    33.     "com.unity.modules.particlesystem": "1.0.0",
    34.     "com.unity.modules.physics": "1.0.0",
    35.     "com.unity.modules.physics2d": "1.0.0",
    36.     "com.unity.modules.screencapture": "1.0.0",
    37.     "com.unity.modules.terrain": "1.0.0",
    38.     "com.unity.modules.terrainphysics": "1.0.0",
    39.     "com.unity.modules.tilemap": "1.0.0",
    40.     "com.unity.modules.ui": "1.0.0",
    41.     "com.unity.modules.uielements": "1.0.0",
    42.     "com.unity.modules.umbra": "1.0.0",
    43.     "com.unity.modules.unityanalytics": "1.0.0",
    44.     "com.unity.modules.unitywebrequest": "1.0.0",
    45.     "com.unity.modules.unitywebrequestassetbundle": "1.0.0",
    46.     "com.unity.modules.unitywebrequestaudio": "1.0.0",
    47.     "com.unity.modules.unitywebrequesttexture": "1.0.0",
    48.     "com.unity.modules.unitywebrequestwww": "1.0.0",
    49.     "com.unity.modules.vehicles": "1.0.0",
    50.     "com.unity.modules.video": "1.0.0",
    51.     "com.unity.modules.vr": "1.0.0",
    52.     "com.unity.modules.wind": "1.0.0",
    53.     "com.unity.modules.xr": "1.0.0"
    54.   }
    55. }
     
  2. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,820
    Hey there @curtispelissier, Vive support is directly handled by HTC. You'll want to head over to and share this on their developer forums, and their teams will help.