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Vivaldi - SFX Composer

Discussion in 'Assets and Asset Store' started by Sycoforge, Jun 13, 2016.

  1. Sycoforge

    Sycoforge

    Joined:
    Oct 6, 2013
    Posts:
    682
    Vivaldi SFX Composer
    Vivaldi is an advanced SFX composer allowing easy assembling of multiple sounds into powerful compositions.

    Pooling
    Vivaldi comes with a built-in pooling system, so you don't have to worry about pooling of your sound effects.

    Events
    Sync your game actions to cue points and/or loops manually placed within the editor.

    Variance
    Completely randomize your compositions, so that they never sound the same.

    Key Features
    • Full Unity Editor Integration
    • Powerful Event System
    • Built-in Audio Pool
    • Set Cue Points
    • Easy API
    • Create Loops with 4 different Modes
    • Randomizable Properties
    • Control Pitch, Volume, Position,etc
    • Reverse/Forward Tracks

    Editor UI
    vivaldi_ss_editor_ui.png

    Full Sound Control
    vivaldi_ss_settings.png

    Runtime Pool
    vivaldi_ss_event_system.png

    Editor Debugging
    vivaldi_ss_debug.png
     
    Last edited: Jul 17, 2016
  2. jimmy_doodle

    jimmy_doodle

    Joined:
    Nov 8, 2015
    Posts:
    22
    Sign me in! As every time. :)
     
  3. Sycoforge

    Sycoforge

    Joined:
    Oct 6, 2013
    Posts:
    682
    Just write us an email using the "subscribe" link above. We changed how the beta system works since the Map Lab beta.
     
    Danirey likes this.
  4. Sycoforge

    Sycoforge

    Joined:
    Oct 6, 2013
    Posts:
    682
     
    Last edited: Jul 30, 2016
    Danirey likes this.
  5. Danirey

    Danirey

    Joined:
    Apr 3, 2013
    Posts:
    537
    Hi Guys!

    Looks great. Can't wait to play with it! Any idea of when will begin the beta?

    Cheers!
     
  6. Sycoforge

    Sycoforge

    Joined:
    Oct 6, 2013
    Posts:
    682
    It has already begun.:) Currently in the 5th iteration.
    Forgot to change the thread title. :confused:

    Just download it from our website with the key. Let us know what you think about it!
     
    Danirey likes this.
  7. Danirey

    Danirey

    Joined:
    Apr 3, 2013
    Posts:
    537
    Ok! I'll check it right now. Thanks ;)
     
  8. Danirey

    Danirey

    Joined:
    Apr 3, 2013
    Posts:
    537
    Hi again! Do you have an specific place to get feedback or may we use this forum? Issue tracker? :D
     
  9. Sycoforge

    Sycoforge

    Joined:
    Oct 6, 2013
    Posts:
    682
    Sorry for the late reply! Something went wrong with notifications (rollback to the old forum?).

    You can use what ever channel you like (forum, issue tracker, etc)! :)
     
  10. Sycoforge

    Sycoforge

    Joined:
    Oct 6, 2013
    Posts:
    682
    Version 0.9.9 available for download.

    Changelog

    Features

    • Added support for Unity 5.6.
    Fixes
    • Core: Removed unnecessary allocation when in random mode.

    Changes
    • Event: OnTrackEnter event gets only called for tracks that get actually played (probabilistic).
    • Structure: Harmonized package structure across all shared libraries.
     
  11. Sycoforge

    Sycoforge

    Joined:
    Oct 6, 2013
    Posts:
    682
    Version 1.0.0 available for download.

    Changelog

    Features

    • Added support for random audio clips per track.
    Fixes
    • Core: Removed unnecessary type checks.

    Changes
    • Editor: Track settings UI to allow random audio clips.
     
  12. hopeful

    hopeful

    Joined:
    Nov 20, 2013
    Posts:
    5,132
    This looks very nice!
     
  13. Sycoforge

    Sycoforge

    Joined:
    Oct 6, 2013
    Posts:
    682
    Thank you! :)
     
  14. BenWoodford

    BenWoodford

    Joined:
    Sep 29, 2013
    Posts:
    85
    As this is no longer being updated, any chance you could release it in source form rather than DLL form? Keen to make a few tweaks for our projects (namely moving the Editor resources mind you, but some other stuff too...)
     
  15. Sycoforge

    Sycoforge

    Joined:
    Oct 6, 2013
    Posts:
    682
    There's an updated around the corner containing the source. The plugin becomes then paid again (only for new user of course).
     
  16. BenWoodford

    BenWoodford

    Joined:
    Sep 29, 2013
    Posts:
    85
    Awesome! Anything else on the horizon? I've just incorporated it into our audio stack, but noticing the one thing missing is a fall-off system (like AudioSource itself has) without making use of zones
     
  17. JDelekto

    JDelekto

    Joined:
    Jan 7, 2017
    Posts:
    30
    Wow! I just updated my assets and noticed that this has changed from the free version to the Pro version with the source. As this is the first time I visited this forum to see the details as to why, let me just say that this was an entirely unexpected, yet greatly appreciated gesture.

    Thank you!
     
    hopeful likes this.
  18. Sycoforge

    Sycoforge

    Joined:
    Oct 6, 2013
    Posts:
    682
    You are very welcome! :)
     
    JDelekto likes this.
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