Hello, I am trying to compile one of the project I am working on, fully wrote with Boo... But always getting the following error on compilation process : Code (csharp): ArgumentException: The Assembly Boo.Lang.Compiler is referenced by Assembly-Boo. But the dll is not allowed to be included or could not be found. UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2 cache, BuildTarget target) (at C:/BuildAgent/work/b68db70963144d2d/Editor/Mono/AssemblyHelper.cs:114) UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, BuildTarget target) (at C:/BuildAgent/work/b68db70963144d2d/Editor/Mono/AssemblyHelper.cs:149) UnityEditor.HostView:OnGUI() Code (csharp): Error building Player data: Extracting referenced dlls failed. I sent another game I made to Vita (wrote with C#) and it worked a charm.... Thanks!!
http://beta.unity3d.com/download/psm_public_preview/UnityJapan2014-Introduction_to_Unity-for-PSM.pdf Does it means Boo is not supported? (also JS by the same way?)
Hi, Boo, and UnityScript, works fine (as far as I can tell). I just created a new project, added a new Boo script, and changed the 'Start()' method like this: def Start (): Debug.Log('Output from BOO') And that outputs the string when running on the device. Maybe your repro-case is a bit more intricate - do you have the case number for the bug you reported?