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Question VisualScripting Script do not work on iOS

Discussion in 'Visual Scripting' started by vovkas, Oct 27, 2021.

  1. vovkas

    vovkas

    Joined:
    Nov 30, 2015
    Posts:
    16
    Hi.
    My project migration from Unity 2021.1 Bolt 1.4.15 to Unity 2021.2 Visual Scripting 1.7.5 was successful. Everything works well on Unity Editor and desktop build.
    But at iOS build Bolt-scripts do not work.
    Logs contain many warnings liks:

    Failed to define InvokeMemner#5a4a8..:
    System.MissingMemberException: No matcihng method found: 'Component.Instantiate(Object, Transform)'
    ------
    Could not load connection between 'exit' of 'InvokeMember#5a4a8..' and 'enter' of 'InvokeMember#e3c10..'


    This project contains Bolt-scripts in prefabs and Subgraph-s.

    Pls, Help.
     
  2. vovkas

    vovkas

    Joined:
    Nov 30, 2015
    Posts:
    16
    I have updated the linker rules. Previous errors are gone.
    New ones have appeared: ExecutionEbgineException: Attempting to call method 'Unity.VisualScripting.InstancePropertyAccessor`2::ctor' for which no ahead of time (AOT) code was generated.