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Visuals on 2nd HUD Camera Disappears

Discussion in 'Editor & General Support' started by AVataRR616, Sep 28, 2014.

  1. AVataRR616

    AVataRR616

    Joined:
    Feb 27, 2013
    Posts:
    21
    Hi All,

    Just have some issues with deployment. For my HUD, I use a 2nd camera that looks at a completely different layer. I just don't clear any flags. The main camera draws underneath then the HUD camera draws on top of it. This works fine in the Unity editor itself and also Win32 deployments.

    But in deployments to Win8 Store build and Web build, the HUD layer disappears! Interestingly, the numbers seem to stay.

    Anyone seen this before? Anyone know of a fix?

     
  2. AVataRR616

    AVataRR616

    Joined:
    Feb 27, 2013
    Posts:
    21
    Hrmm.. I seem to have fixed it by disabling the bloom shader in the web build. D: Is bloom really that troublesome? It would be a huge shame if I had to dump it :(
     
  3. AVataRR616

    AVataRR616

    Joined:
    Feb 27, 2013
    Posts:
    21
    Okay! I have a solution that fixes it on the web deployments and Win8! Just put the bloom shader at the top level camera!! In my case, I put it on the HUD camera and disabled it on the main camera (which was in a deeper depth). Fixed, fixed, fixed. :)