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Visualizing XR Controllers

Discussion in 'AR/VR (XR) Discussion' started by AgentEpsilon, Mar 25, 2020.

  1. AgentEpsilon

    AgentEpsilon

    Joined:
    Sep 6, 2014
    Posts:
    1
    I've been taking my first steps into VR development recently, and I was wondering if there was any standardized methods of visualizing the player's controllers? It seems too difficult to manually align a provided controller model with the exact position of the controller in real life solely based off of a single transform (Tracked Pose Driver).

    Is there any preexisting way to create this controller visualization, or are there any tips/tricks people have used for this? From my research OpenVR/SteamVR provides some kind of controller models through its API but I'd prefer to keep the solution platform-agnostic.

    If not, then maybe the XR Plugin system should provide a way to do this? Each individual plugin could provide models for the controllers it supports.

    Thanks for reading,
    AgentEpsilon
     
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