I'm currently making a mesh that I dont know if the triangles are being made correctly, so I was wondering how of it's possible to view the created vertices? thanks.
In scene view, there's a dropdown that defaults to "Shaded". You can click that to change to a wireframe view. You can also enable "Selection Wire" in your gizmos to see a wireframe of selected objects: https://docs.unity3d.com/Manual/GizmosMenu.html
thats not quite what im looking for, the thing is I dont have the vertices connected and I want to view the verts positions, the wireframe only shows you the connecting lines from vert to vert.
You need to use a point rendering shader, which uses a geometry pass that produces tiny point-sized billboards at every vertex. Have a look at this: https://github.com/keijiro/Pcx