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Visualize Motion Controller + Ray in Standalone Build

Discussion in 'VR' started by unity_h4eMIEhOp0gEkw, Dec 3, 2018.

  1. unity_h4eMIEhOp0gEkw

    unity_h4eMIEhOp0gEkw

    Joined:
    Oct 24, 2018
    Posts:
    1
    Hey,

    In the moment I'm trying to make a Virtual-Reality app for a Windows PC. I'm working with a Windows Mixed Reality headset.
    A build with the Universal Windows Platform was no problem, cause I could use the HoloToolkit and the included Motion Controllers, Cursors and so on.
    To get the Standalone to work I imported the WebVR Assets. (https://assetstore.unity.com/packages/templates/systems/webvr-assets-109152)
    The new Camera supports the headset, but I haven't found out how to visualize the controllers or how to create a raycast, so that my buttons react, when the cursor hovers above them.

    Does anyone know how solve my problem?
     
  2. Don-L727

    Don-L727

    Joined:
    Aug 6, 2014
    Posts:
    38
    I haven't tested it - but the SteamVr kit works with WMR. Might work with this asset.