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Visualization - Audi S5 2008

Discussion in 'Made With Unity' started by ImtiazEvan, Aug 9, 2015.

  1. ImtiazEvan

    ImtiazEvan

    Joined:
    Jun 4, 2013
    Posts:
    11
    This is another experimental light and shader test in Unity 5.
    Most of the shaders are Unity's standard shader and others are created using Shader forge.
    Post effects are:
    # Amplify Colors
    # Super Sampling SSAA
    # SSAO Pro
    # Depth of Field
    # Bloom
    Screenshot 1:


    Screenshot 2:


    Unprofessionally recorded video:
     
    antislash, rebit, 3DCaster and 2 others like this.
  2. kenshin

    kenshin

    Joined:
    Apr 21, 2010
    Posts:
    936
    Very nice!
     
  3. David-Berger

    David-Berger

    Unity Technologies

    Joined:
    Jul 16, 2014
    Posts:
    740
    Brilliant! :eek: Looks smooth, thanks for sharing! :cool:
     
  4. ImtiazEvan

    ImtiazEvan

    Joined:
    Jun 4, 2013
    Posts:
    11
    thanks guys!
     
  5. crudeMe

    crudeMe

    Joined:
    Jul 8, 2015
    Posts:
    92
    Awesome! I'm into cars myself) Is there any HOW-TO on that? That would be pretty handy!
    But mostly I'm interested in car paint and reflection. Is that built-in reflection probe on high res? What shader did you use for car paint?
     
  6. antislash

    antislash

    Joined:
    Apr 23, 2015
    Posts:
    646
    this is awesone, the only point that would be to improve is the shadow Under the car IMO, but awesome indeed
     
  7. HRuivo89

    HRuivo89

    Joined:
    Aug 6, 2014
    Posts:
    2
    Looking really good!
    And I agree with antislash, that shadow should be improved.