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Discussion in 'General Discussion' started by konsic, Dec 4, 2018.
Tuples, man. TUPLES!
You gotta be resourceful. Make your own tuples
You mean like:
(Me being "resourceful". Sad thing is I did something not-this-dramatic once when I was new. It was tragic.)
There is a problem about that in the beta and alpha versions of Unity. The autocomplete you describe doesn't work for me, at all; unfortunately it works for some others and @miniwolf_unity is pulling his hair trying to reproduce my problem...
I was having an issue with opening scripts with Visual Studio 2019 from Unity. I just came across the solution so please give this a try. In Unity go to Edit > Preferences In the External Tools tab make sure Visual Studio 2019 is selected for External Script Editor. It was "open file by extension" by default for me, this opened VS 2019 but didn't load the correctly (No solution explorer, no syntax highlighting and no autocomplete for unity components). It seems this has control as to how VS actually loads the script file.
Dear lord what the hell is that.
That helped, thanks!
Here, the solution is not auto-reloading when using unity alpha 2019 + VS 2019 (when creating new script files, moving script files around, etc). Also, mono behaviour calls (like Update and Awake) auto-completes is not working here as well.
I think they will still update the VS plugin..
Update on this problem: https://forum.unity.com/threads/visual-studio-2017-no-longer-opens-in-a13.668059/page-3#post-4659089
Ah, thanks a lot!
Visual Studio has an update function, but for some reason if you install it, it overrides the old one and throws it out, so you're stuck with the new visual studio. So then, if you try to compile the game, you get errors, and your project is not playable. What do you do now??? And HOW in the world do visual studio updates work?!?!? Also, I have this problem where I only sometimes see the Create Thread option on the main forum site. I didn't see it this time, so the only reason I'm able to say this is this is a reply. What is with this?? All of it!
That's how updates tend to work in software, no? I have visual studio 2017 and 2019 installed alongside with one another with no problems.
Visual Studio is an IDE, it can't mess up your Unity project.
Unity compiles C# code in advance whenever you make changes to the scripts and would let you know what errors you're getting. You wouldn't be able to compile the game with errors beforehand.
What errors are you getting?
This visual studio 2019 kill my unity project !!!! Unity does not understand own classes like a gameObject, tranform, Instantiate, and more After im open my sln in new VS my project just die and dont wanna work until I explain what means - gameObject, tranform, Instantiate. Ill try delete references and link it agin but nothing help me Thanks guys, faster way for kill half year of delevlop )
What version of Unity are you using? One that contains "a" or "b" in their names?
Will VS 2019 work if i need to maintain applications built in 2017.x, and 2018.x?
I've been using VS2019 with Unity 2017.4 and 2018.3 and intellisence is working with no problems.
But I keep getting "project modified outside environment" notification almost everytime. And you have to reload the whole solution whenever you create files. Pretty annoying.
Ah, I was getting these everytime too, did you update your VS Editor plugin?
Check this link:
How do you update VS Editor plugin? Package Manager is non-existent in Unity 2017.
Now you get me, I don't know... I did a quick search and it seems like it is not available in the asset store...
Could someone help me ? I just installed vs 2019 with Unity 2019.2.4f1 and when I try to open the solution, VS tells me that my solution needs migration in order to work.
The cs file opens correctly, but no intellisense, and no class detection.
How can I migrate my project?
I use sublime text 2 with snippets.