Is there a Visual ShaderLab Tool? If Not... Is there one on the way? And once a shader is created it would be nice to have a visual library to pull directly from inside Unity. A Plug-in maybe? -TL74
Nope, Nope, nope... Sorry, but you have to write the code by hand for now. We would like to do a visual preview, but I gotta admit it's not that high on our priority lists...
a node based solution would be great, like maya's hypershade panel. Or something like shake- get it really visual for artists..
Hehe, I can see you have had one of your bathtub moments again.. You got that twinkle in your eye. I think that would be a feature that would really sell for you guys though, and you could really make a big deal out of it (hire steve jobs or something )
Yes, That is exactly what I was talking about. Unity needs to be MORE TOOL and then add more fancy graphic features. It's the TOOLS that will sell this product. The visual programming via a wire based connecting system is KEY to get the artist to "Program". A lot of NEXT GEN software products use this method. trueSpace 7, WIREFUSION 4.1, MAYA and another game engine I can't mention do to a NDA (non disclosure agreement) I signed. But this method isn't new. SGI's CosmoWorlds was the first program I saw do this way back 96, used for VRML97 programing. God I WISH... Someone would update that tool for/with Unity. It has to be hands down the best visual 3D polygon programing tool. SGI sold the PC rights to CA (Computer Associates) BUT keeped the right to the IRIX version. HINT: IRIX AND OSX are flavors of UNIX! :wink: -TL74