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Official Visual scripting roadmap update - August 2020

Discussion in 'Visual Scripting' started by LaurentGibert, Aug 14, 2020.

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  1. awesomedata

    awesomedata

    Joined:
    Oct 8, 2014
    Posts:
    1,419
    Speaking of FlowCanvas/NodeCanvas vs Bolt 1/2 -- nobody seems to remember mentioning Behavior Trees?

    Behavior Trees are the only way to (currently) handle complex state systems.
    These don't get enough love. :(
     
  2. kodagames

    kodagames

    Joined:
    Jul 8, 2009
    Posts:
    548
    I believe in the future there will be DOTS VS no playmaker, no bolt, no FC, no NC (these others would have to change with the times whenever that time comes), which I’m sure is a long way off.
     
    toomasio and Kennth like this.
  3. useraccount1

    useraccount1

    Joined:
    Mar 31, 2018
    Posts:
    275
    That's a very far future, like 2-3 years from now. Right now, the only options are to wait for bolt 1 to get good, buy something else (I do recommend FC + NC too, these are the best VS tools unity does have), or to use a different game engine.
     
  4. Favorlock

    Favorlock

    Joined:
    Dec 15, 2016
    Posts:
    13
    As a software engineer that develops tools for game developers I find this line of thinking unacceptable. Just because something is affordable doesn't mean that I, nor any other developer selling an asset, should be content with buggy software. People expect products to be functional, and if a bug is discovered for that bug to be fixed within a timely manner.
     
    Last edited: Sep 27, 2020
  5. Szaruga

    Szaruga

    Joined:
    Jan 29, 2016
    Posts:
    403
    @Favorlock
    Completely misinterpretation of my words. But that's not my problem.
     
  6. LaurentGibert

    LaurentGibert

    Administrator

    Joined:
    Jan 23, 2020
    Posts:
    173
    davincilab and Stexe like this.
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