Scripting is one big puzzle piece missing for EditorXR to be a fully fledged Editor one day. As im trying to prototype different interaction models for a visual programming environment in VR, I thought it would be great to do that inside EditorXR. How would one go about implementing a code editor as a custom workspace? Is it impossible since code only gets compiled in playmode? Im trying to accomplish something like these guys but with an UX focused approach.