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Visual Scripting 1.7.7

Discussion in 'Visual Scripting' started by SurreyMuso, Feb 7, 2022.

  1. SurreyMuso

    SurreyMuso

    Joined:
    Mar 16, 2020
    Posts:
    63
    Just out today (Feb 7th 2022). Change log:
    • Fix an NullException error that occurs when creating a Variable right after project initialization.
    • Fix Visual scripting naming in Project Settings and listener.
    • Scene is marked as dirty when a graph is created on a new or exiting GameObject BOLT-1860
    • Fix Flow Variables missing icon
    • Improved node regeneration speed
    • Fix null texture error when switching platform after a build failure
    • Fix null texture error when entering play mode
    • Fix Linux build failing when run from command line
    • Fix Editor Assemblies not detected correctly at Codebase initialization
    • Fix Wait nodes naming inconsistency BOLT-1886
    • Fix constant being stripped in IL2CPP builds BOLT-1638
    • TryConvert now returns true when the conversion was successful BOLT-2105
    • Fix Input system by using correct Input API BOLT-2078
    I'll be giving it a try but it doesn't look to be addressing the many errors (node integrity, grouping, missing arrows, misplaced V3 fields, near countless other errors that make VS so "challenging"...
     
  2. PanthenEye

    PanthenEye

    Joined:
    Oct 14, 2013
    Posts:
    2,050
    The two errors when opening the project are gone.

    The error on fullscreening the graph seems to be partially fixed? The first time I fullscreened in edit mode, it threw an error. But I can't reproduce. I get this warning instead now:

    Code (CSharp):
    1.  
    2. Should not be capturing when there is a hotcontrol
    3. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    4.  
    The error on full screen is marked as "Fix In Review for Unreleased, 1.7.7" yet the release doesn't list this fix? https://issuetracker.unity3d.com/is...when-the-user-clicks-to-full-screen-the-graph

    Groups seem to be fixed on my end. I can enter/exit Play mode with groups present in my graph - no issues so far.

    Smaller literal nodes seem to have weird drawing issues with mini bars on each edge of the node:



    But overall, I'm getting A LOT less errors when doing basic things with the tool. Seems the changelog doesn't list several fixes.